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ISTE SIGVE EDuMachinima Fest …and the Winners are

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On June 26th the SIGVE EDuMachinima Fest was held in the San Diego Convention Center as well as in Second lIfe at the new SIGVE Drive In Movie Theatre.  Attendees watched all entries and heard the names of the winners. … Continue reading

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The Grid Report – Quirky Bits From The Metaverse

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Hypergridding is possible between most public grids. Of course there are those private grids, kind of like gated communities. Sometimes you look the same when you arrive and sometimes you get a little mutated. ………………………………………………………………………….. There is something of a … Continue reading

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ISTE 2012, SIGVE, Machinima and More

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The ISTE 2012 Conference in San Diego is about to start and  SIGVE, along with all the other SIGs (special interest groups) are gearing up to interact, share and possibly join forces on behalf of teaching and learning.  An annual physical … Continue reading

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Machinima as a Teaching and Learning Tool

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Teachers are generally a creative and resourceful bunch, and though we do make use of commercially produced materials, we often customize them for our students.   Unusual, humorous, poignant and the relevant materials (pictures, artifacts, movies, stories) help us to … Continue reading

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Firewall to Learning or Shield of Liabilitly

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The Internet is vast, diverse, and can be dangerous just like our physical world.  Helping our youth by imparting information regarding the world and how to deal with it goes back to the beginning of time, I am sure that … Continue reading

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Develop an Alternate Reality Game or Make Machinima

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The VWBPE MOOC  (Massive Open Online Course) has spawned some OOCs.  The first one is an Open Online Course on developing Alternative Reality Games (ARGs) and the second is on creating  Machinima.  Again,  you may choose to participate actively or perhaps … Continue reading

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Using Google Hangout for Coaching in an Immersive Environment

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The Google Hangout screen on the right includes the screens of 9 colleagues, each of which can be viewed with a click. The screen on the left shows me in a game moving about and getting instructions from more experienced participants. … Continue reading

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Online Teaching and Learning: From Independent Study to Immersive Collaboration

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I come across an article several times a week that describes a K-12 district or a state’s efforts for offering the opportunity  for students to “learn online”.  Higher education has been involved with online/distance learning for a longer period of … Continue reading

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MMORPGs as a Metaphor for the Workplace

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Proponents of using MMORPGs for education and professional development contend that gamification provides learning opportunities that are difficult or impossible to replicate in a FtF classroom setting.    Indeed, the complexity in these games offers potential for transformational change.  Participants … Continue reading

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WoW in Education: A MOOC Adventure

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The VWBPE MOOC took me into WoW last week.  It was a bit of a learning curve, but  my Virtual World (SL, RG, Opensim) experience did give me some frame of reference, particularly with basic movement and communication skills.   … Continue reading