Machinima - the new diorama

Is Machinima The New Diorama? or Flipping Academic Fairs

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Jokaydia monitors children ages 4-16 in constructing spaces in Minecraft. Students use video capture and editing software to make machinima. This student built space is a historical complex.

Ask a 10-year old how they know something or learned to do something and the answer may very well include “I saw it on YouTube”.  With “Digital Literacy” and Coding being recognized as skills required for future success, and employment, it seems to make sense to update academic fairs to  include digital elements beyond word processing.  Perhaps instead of cardboard box dioramas, sugar-cube structures and  tri-fold cardboard displays we could accomplish learning objectives with machinima, digital storytelling, websites, blogs, wikis and 3-D digital modeling.  This is not to diminish the use of art supplies and creativity in the visual arts.  Manual dexterity and artistic expression is important, but not the primary objective of Academic Fairs.

SSFair

A Traditional Academic Fair Display begins in a school with winners being displayed regionally at a local Mall or Library.

Many of us have participated in promoting, supporting , guiding or  completing the work for a child participating in an academic fair.  I still remember a 2:00 AM crying  moment and my older brother helping me (actually he did the whole thing with exception of the windows that just were perfectly illustrated with a tap of a magic marker) to make a model of the Pentagon.  To this day I know very little about the Pentagon (the empire state building would have been so much easier) but I did learn some geometry, some research skills, collaboration (sort of), time management (after the fact), and I am still a night owl.  It is the process that is important.  The artistic work and use of materials, though an obvious focus to fair attendees, is secondary to what the student learns.  Whatever I learned through my 6th grade Social Studies Project experience, was not reflected in my brother’s ability to construct models.

Machinima made by capturing video in an immersive environment or video game and edited with sound, music and dialog to depict a historical event, literary work, or scientific concept requires research, planning, and time management skills.  Building a model in a 3-D environment like Minecraft requires planning, sometimes research, digital literacy, creativity and time management.  Developing a website requires similar skills.  Each of these digital possibilities requires the same basic skills that traditional academic fair projects require, in addition to digital literacy.  Collaboration is not  typically included as an objective in academic fairs, though parents and older siblings are sometimes involved.  Including collaboration as an objective would align to Common Core Standards and 21st Century Skills and the collaboration would likely include peers.   Parent involvement may actually be flipped in this model, with the student guiding the parent to understand the digital environment, particularly as it applies to immersive or game environments.

Time and space become less of a barrier as a local fair can potentially expand to a global fair with public views and even community “up votes”  on deserving entries.  Collaboration with peers from different geographic locations could potentially help prepare today’s students to collaborate globally as adults.  It seems logical to take advantage of  the use of digital spaces by our youth to include academic endeavors.  The Information Revolution has provided almost anyone the ability to share what they know and are are able to do.  Some of the YouTube videos being watched by 10-year olds have been created  by other 10-year olds, sharing what they know and are able to do.  An academic fair project posted on the web has potential to generate interest and extend learning beyond what an individual child learns from a 20th Century academic fair project.  As educators we can support, guide, monitor and inform this kind of activity by our students.

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My EduBlogger Picks for 2013

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I find the Edublog site a valid and reliable source for good educational links in a variety of categories. I am honored to have been nominated in the past and  continue to support the site by spreading the news, I … Continue reading

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Hour of Code in an MMORPG and an Immersive 3D Environment

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I will be joining ISTE’s SIGVE and the IB Educators Guild in WoW  in on an Hour of Code to celebrate Computer Science Week and to advocate for teaching coding at all grade levels.  This will be at least my third … Continue reading

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Machinima for Education

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A group to support the development and use of machinima in education will begin meeting bi-weekly, starting on Monday September 16 at the Front Range Sim in Second Life.  The SLURL for the meeting is http://maps.secondlife.com/secondlife/Front%20Range/108/26/35 and the meeting will begin at … Continue reading

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2013: Engage For Change

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“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.” Charles Darwin Change is inevitable and the new year brings the mindset and … Continue reading

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A Virtual World Educator Badge

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Badges are a hot topic in education these days.    Edutopia has a list of badges you can self-select or apply for,  Mozilla’s Open Badge Project provides an infrastructure (still in Beta), including code, for the designing, earning and issuing of … Continue reading

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A Connected Educators Hour Inworld

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In celebration of Connected Educator’s Month, SIGVE is hosting a Connected hour with some of the most innovative educators around.  On August 21 at 9PM EST a tour covering 6 virtual destinations will begin at SIGVE headquarters on Second Life. … Continue reading

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Effective Online Teaching Requires Skill – Take the Gloves off

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Ironically, while Common Core is causing a shift in pedagogy in traditional face-to-face classrooms, online classrooms are proliferating with the previously used pedagogy. The Common Core movement has veteran teachers rethinking and changing the way they teach. It is not … Continue reading

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ISTE SIGVE EDuMachinima Fest …and the Winners are

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On June 26th the SIGVE EDuMachinima Fest was held in the San Diego Convention Center as well as in Second lIfe at the new SIGVE Drive In Movie Theatre.  Attendees watched all entries and heard the names of the winners. … Continue reading

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Develop an Alternate Reality Game or Make Machinima

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The VWBPE MOOC  (Massive Open Online Course) has spawned some OOCs.  The first one is an Open Online Course on developing Alternative Reality Games (ARGs) and the second is on creating  Machinima.  Again,  you may choose to participate actively or perhaps … Continue reading