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My EduBlogger Picks for 2013

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I find the Edublog site a valid and reliable source for good educational links in a variety of categories. I am honored to have been nominated in the past and  continue to support the site by spreading the news, I … Continue reading

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Hour of Code in an MMORPG and an Immersive 3D Environment

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I will be joining ISTE’s SIGVE and the IB Educators Guild in WoW  in on an Hour of Code to celebrate Computer Science Week and to advocate for teaching coding at all grade levels.  This will be at least my third … Continue reading

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Machinima for Education

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A group to support the development and use of machinima in education will begin meeting bi-weekly, starting on Monday September 16 at the Front Range Sim in Second Life.  The SLURL for the meeting is http://maps.secondlife.com/secondlife/Front%20Range/108/26/35 and the meeting will begin at … Continue reading

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Mobile Minecraft and More

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Monday August 26th at 8:00 PM EST two ISTE special Interest groups SIGVE and SIGML ( special interest groups for virtual environments and mobile learning) will join with VSTE (Virginia Society for Technology in Education) at the VSTE Second Life location http://maps.secondlife.com/secondlife/VSTE%20Island/28/91/24 to … Continue reading

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Ubiquitous Learning Spaces

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Last week I attended a national conference and learned from keynote speakers, educator presentations, and conversations with newly met colleagues.  I also learned from an eight year old at the airport and from his mother on the plane.  My week … Continue reading

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Protecting Children While Instituting Change

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 As technology advances it seems that school firewalls have become more restrictive in blocking sites and web-based tools.  The latest victim in my district is Google Hangout.  Although I had been using Google Hangout to connect and collaborate with educators … Continue reading

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Chicken or Egg Dilemma in Using 3D Immersive Environments for Teaching and Learning

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Innovation requires some risk taking, the accountability movement requires the use of proven practices and data to back it up.  Innovation can help drive progress while accountability ensures a level of success.  How do we reconcile the need to use … Continue reading

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EduMachinima Fest for Teachers and Students

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The annual SIGVE EduMachinima Fest is unique in that it is for both students and teachers.  Those who enter their work will have the opportunity to create and share their manipulation of images, sounds, music and words effectively to convey … Continue reading

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Failure or Scaffolding to Mastery

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Educators assess  learning  in a variety of ways including observation of behaviors/skill demonstration, artifact production, portfolio development, and testing.  We establish grades, inform parents and students, and record grades in a permanent record.  There is lively debate on assessment (particularly … Continue reading

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FETC – Game MOOC

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During the Summer of 2012, a free MOOC (massive open online courses) was conducted on games for learning. The session was led by Front Range Community College Faculty  who invited educators from around the country to contribute.  Over 400 educators … Continue reading