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Icons, Pseudonyms, and Avatars – Oh My!

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“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.” Oscar Wilde Struggling to figure out why a workforce does not actively participate on an Internet-based forum, wiki, … Continue reading

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Book Clubbing, Virtually

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Belonging to a book club is like belonging to a gym, once you join there is fun and personal growth but you sometimes need to push yourself. The League of Extraordinary Dorks (LED) Book Club meets each month at the … Continue reading

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Digitally Amplified Literature in the Virtual World

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Rod Humble of Linden Labs recently described the Virtual World as “creative space”.  Jeddin’s Underground City sim on Second Life is a creative space melding the ideas of Descending Road author/creator with 3D artistry and SL scripting to make what the artist … Continue reading

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Genetic Study via Virtual Pets and Plants

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Can the virtual world SL breedable pets such as  Meeroos and breedable plants such as Sibotanicals provide some opportunities to learn about biological and botanical genetics?  The breedables are an amusing addition to the virtual setting, as the scripting progresses, the concepts of DNA and … Continue reading

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Teaching as a Game Designer

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Teaching as a “performing art” has validity.  In the book with that title Seymour Sarason compares teacher preparation to performer preparation,  describing that a teacher must practice, be articulate, know the curriculum (script) and engage the audience. We all remember … Continue reading

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Build a Virtual Biome to Master Science Standards

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Environments in virtual worlds can be realistic or fantastical, each has benefits for students both as visitors and as creators.  National and state educational standards require that students can identify, describe and understand the differences in both land and water-related … Continue reading

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It’s a Grid, It’s A Game …. It’s Learning

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When asked to describe virtual worlds to my colleagues I struggle in giving an adequate definition.  There is a game quality in virtual worlds, and we know that  game based learning is motivating and effective.  I run into newcomers “inworld” … Continue reading

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The Value of Play

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Play connects us to others, fosters creativity, helps with social skills, motivates and increases cognitive growth, according to Vygotsky’s research on play.    We like to play and we learn from playing, so playing in a virtual setting seems to be logical enhancement … Continue reading

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Can a Paracosm in a Virtual World Contribute to Creativity?

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According to a recent Newsweek article, The Creativity crisis, the Creativity Quotient (CQ) among American children has been dropping steadily since 1990.   This drop in CQ correlates with the exclusive focus on the teaching of standards and the preponderance of television … Continue reading