The Google Hangout screen on the right includes the screens of 9 colleagues, each of which can be viewed with a click. The screen on the left shows me in a game moving about and getting instructions from more experienced participants. … Continue reading →
I come across an article several times a week that describes a K-12 district or a state’s efforts for offering the opportunity for students to “learn online”. Higher education has been involved with online/distance learning for a longer period of … Continue reading →
The VWBPE MOOC took me into WoW last week. It was a bit of a learning curve, but my Virtual World (SL, RG, Opensim) experience did give me some frame of reference, particularly with basic movement and communication skills. … Continue reading →
Sign-ups for “A Virtual Worlds, Games and Education Tour” MOOC begins today March 7 at the P2P U site. The 4-week open and free course aligns with ISTE NETS standards for teachers and gives VWBPE Conference participants more time to deepen knowledge regarding … Continue reading →
The Virtual Pioneers are hosting the Second Annual History Conference 2012 on Friday, January 20 – Saturday January 21. All educators, particularly those who teach the Social Studies are invited to attend this fun, free event online. You will need to … Continue reading →
I’ll leave predictions and trend reporting to others, but I can assess my activity and plan for what I hope to learn and do this coming year. Perhaps it will be helpful for teachers with ambitions in innovation for teaching … Continue reading →
This morning as I sat down with my morning coffee and iPhone I had a pleasant surprise, someone had nominated this blog for the “Best ed tech / resource sharing blog 2011” and….. this very blog is on the list … Continue reading →
The use of Virtual Worlds to explore and enhance the literary experience is a useful activity for pre-reading, ongoing as a specific piece is read, and/or as reinforcement after the reading is complete. The value of a virtual world in … Continue reading →
The students in “Norma Underwood’s” class in an Arizona public school are building and scripting in a 3D environment, sculpting in Rokuro, collaborating on projects, and communicating with their peers and interested visitors. I had the opportunity to visit Norma’s virtual class space on Reaction Grid, never having to leave my home state over 2000 miles away. What a treat to see 12 and 13 year olds assembling, communicating and cooperating in a medium that many are completely unaware of.
The class is an art class, lucky for these students they have a teacher who acknowledges and has taken the time to learn an art medium for the future. The young architects and 3D artisans have used floor-plans to build 3D homes, decorated them and added items like video games and chess sets. Learning objectives focus primarily on standards in the area of art and mathematics. Additionally, Norma is incorporating 21st Century objectives like collaboration, communication and problem solving. These are not as easily tested in the traditional assessments required by the state but obvious in the products the students have created and obvious as well when you watch them engaged in their work.
Telling stories across multiple platforms and formats addresses multiple learning modalities, encourages participation and motivates participants. Stories are used to teach a wide variety of concepts at all levels of education. A virtual world with a sim designed to draw students into a “game” could potentially result in a high level of learning of a literary work, historical event, or scientific phenomenon. The compelling attributes of transmedia storytelling are the capacity to engage participants and the capacity to promote creativity among the participants. Engagement is crucial to meaningful learning and creativity is identified as a 21st Century skill necessary to solve problems and be competitive in a global environment. As we look into school reform and teacher preparation for 21st Century schools it may be beneficial to ensure that teachers have some knowledge and skills in the the use of Transmedia storytelling.