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A Virtual World Educator Badge

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Badges are a hot topic in education these days.    Edutopia has a list of badges you can self-select or apply for,  Mozilla’s Open Badge Project provides an infrastructure (still in Beta), including code, for the designing, earning and issuing of … Continue reading

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New School Year in 2 Worlds for Middle School Art Students

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Monday was a hurricane day so I got to spend it visiting a colleague who teaches in another state devoid of hurricanes.  Norma Underwood  invited me to meet her first hour class on Art Island in Jokaydia Grid, the class … Continue reading

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A Connected Educators Hour Inworld

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In celebration of Connected Educator’s Month, SIGVE is hosting a Connected hour with some of the most innovative educators around.  On August 21 at 9PM EST a tour covering 6 virtual destinations will begin at SIGVE headquarters on Second Life. … Continue reading

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Effective Online Teaching Requires Skill – Take the Gloves off

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Ironically, while Common Core is causing a shift in pedagogy in traditional face-to-face classrooms, online classrooms are proliferating with the previously used pedagogy. The Common Core movement has veteran teachers rethinking and changing the way they teach. It is not … Continue reading

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ISTE SIGVE EDuMachinima Fest …and the Winners are

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On June 26th the SIGVE EDuMachinima Fest was held in the San Diego Convention Center as well as in Second lIfe at the new SIGVE Drive In Movie Theatre.  Attendees watched all entries and heard the names of the winners. … Continue reading

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Machinima as a Teaching and Learning Tool

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Teachers are generally a creative and resourceful bunch, and though we do make use of commercially produced materials, we often customize them for our students.   Unusual, humorous, poignant and the relevant materials (pictures, artifacts, movies, stories) help us to … Continue reading

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Using Google Hangout for Coaching in an Immersive Environment

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The Google Hangout screen on the right includes the screens of 9 colleagues, each of which can be viewed with a click. The screen on the left shows me in a game moving about and getting instructions from more experienced participants. … Continue reading

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Online Teaching and Learning: From Independent Study to Immersive Collaboration

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I come across an article several times a week that describes a K-12 district or a state’s efforts for offering the opportunity  for students to “learn online”.  Higher education has been involved with online/distance learning for a longer period of … Continue reading

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WoW in Education: A MOOC Adventure

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The VWBPE MOOC took me into WoW last week.  It was a bit of a learning curve, but  my Virtual World (SL, RG, Opensim) experience did give me some frame of reference, particularly with basic movement and communication skills.   … Continue reading

Teachers Tackle Machinima: A Week in The Life of the VWBPE MOOC

Teachers attend Machinima Monday at the Montmarte Theatre in Second LIfe.

The second week of the 4-week VWBPE Games and Education Tour MOOC had a Machinima focus.  What fun to watch and participate with fellow educators as they crammed an incredible amount of energy, curiosity, intellect, humor and talent into developing machinima to help us all learn to do it better and to help our students with machinima as a learning strategy.  The word that kept cropping up was FUN…and fun it was, sometimes funNY.

The week started with a Second Life Machinima Monday meeting with non-educators, an introduction to some machinima created by artists using this medium to relay emotions and ideas.  There was much discussion on technical issues…aspect ratio, capture tools, in world camera devices, editing software, special effects, space navigators to name a few.  Always a benefit to get a different perspective.  Our Hostess, the gracious and talented Chantal Harvey facilitated the conversation and welcomed teachers to join the digital artisan group.

Discussing a possible script with an alien avatar – the alien ended up in the movie Sand Surf Saloon.

The remainder of the week consisted of working groups, and some individual work on machinima with the of using the medium for teaching and learning.  The MOOC participants were all comfortable in virtual environments and some, though not all,  had significant comfort with creating machinima.  The week was an opportunity for educators to work together on a machinima project and reflect on the potential use with students and in delivery of instruction.  K-12 and higher education educators worked side-by-side, incorporating strategies, taking on a variety of roles (script development, actor, director, machinimatographer, builder, costume designer, sound editor, video editor, stunt actor, special effects editor), and collaborating to complete a project in less than 1 week.

Attendees enjoy teacher created machinima at the Gaity Theatre on Second Life.

The exercise served to help us understand what we can expect of your students and what skills our students will need and will develop as they participate in this kind of learning activity.   The culminating activity was a Premier held at the Gaity Theatre on Caledon in Second Life, a tour destination from week 1 of the MOOC.

As the ISTE Conference this summer draws near, this talented group of machinima educators will continue to polish off their work and encourage colleagues and students to submit their digital creations to the ISTE EDUmachinma Fest.  No doubt we will have entries form the growing number of virtual worlds and from a growing number of participants.

The VWBPE Machinima developed last week:

Sand Surf Saloon; Cowboys and Aliens
http://staff.tamucc.edu/jdoan/MOOC/Cowboys and Aliens.mp4

Learning is unveiling

VWBPE 2012 Volunteer Appreciation
http://www.youtube.com/watch?v=LT9awygCNWk&feature=youtu.be

SIGVE Machinima Promo
http://www.youtube.com/watch?v=VxAOVridPhA&feature=youtu.be

Mosel SL machinima
http://www.youtube.com/watch?v=1TYn35BZPpM&list=UUsmGs7RECdj5gYym7t4ohVQ&index=2&feature=plcp

They Came for the Cavorite
http://www.youtube.com/watch?v=jzj6oDfq8T0