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A Virtual World Educator Badge

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Badges are a hot topic in education these days.    Edutopia has a list of badges you can self-select or apply for,  Mozilla’s Open Badge Project provides an infrastructure (still in Beta), including code, for the designing, earning and issuing of … Continue reading

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New School Year in 2 Worlds for Middle School Art Students

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Monday was a hurricane day so I got to spend it visiting a colleague who teaches in another state devoid of hurricanes.  Norma Underwood  invited me to meet her first hour class on Art Island in Jokaydia Grid, the class … Continue reading

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A Connected Educators Hour Inworld

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In celebration of Connected Educator’s Month, SIGVE is hosting a Connected hour with some of the most innovative educators around.  On August 21 at 9PM EST a tour covering 6 virtual destinations will begin at SIGVE headquarters on Second Life. … Continue reading

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Effective Online Teaching Requires Skill – Take the Gloves off

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Ironically, while Common Core is causing a shift in pedagogy in traditional face-to-face classrooms, online classrooms are proliferating with the previously used pedagogy. The Common Core movement has veteran teachers rethinking and changing the way they teach. It is not … Continue reading

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Machinima as a Teaching and Learning Tool

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Teachers are generally a creative and resourceful bunch, and though we do make use of commercially produced materials, we often customize them for our students.   Unusual, humorous, poignant and the relevant materials (pictures, artifacts, movies, stories) help us to … Continue reading

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Firewall to Learning or Shield of Liabilitly

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The Internet is vast, diverse, and can be dangerous just like our physical world.  Helping our youth by imparting information regarding the world and how to deal with it goes back to the beginning of time, I am sure that … Continue reading

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Online Teaching and Learning: From Independent Study to Immersive Collaboration

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I come across an article several times a week that describes a K-12 district or a state’s efforts for offering the opportunity  for students to “learn online”.  Higher education has been involved with online/distance learning for a longer period of … Continue reading

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MMORPGs as a Metaphor for the Workplace

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Proponents of using MMORPGs for education and professional development contend that gamification provides learning opportunities that are difficult or impossible to replicate in a FtF classroom setting.    Indeed, the complexity in these games offers potential for transformational change.  Participants … Continue reading

Whirlwind Virtual Travel via VWBPE MOOC

Tours in Second Life began at the Aether Education & Travel sim on Second LIfe – Jaguarland’s Bay Boat Welcome Center deck.

Week 1 of the VWBPE MOOC involved touring a variety of sites and grids appropriate for education at various levels.  I went to some places I had visited before and some I had never visited.  Having a guide certainly helps as the highlights are quickly pointed out making self-exploration, at a later time, easier.    Our tour guide, Aevalle Galicia, is an adept tour guide running tours across the metaverse, out of her location on Second Life, Jaguarland’s Bay Boat Welcome Center deck.

Tour participants could not resist getting on stage and performing at Caledon’s Gaity Theatre.

The first tour of the MOOC was a trip to theatre venues, Ballet Pixelle Theatre , Gaity Theatre and The Rose Theatre.  The Rose Theatre is a beautiful place to walk around, including grounds and multiple rooms for performances, visiting and dancing.  Ballet Pixelle is currently “dark” as the virtual ballet is in rehearsal for an opening on April 15.   If you have not seen a show here, it is well worth the visit.  The Gaity theatre was a fun place to visit and we all could not resist getting up on stage and performing.  I am looking forward to another visit when there is a show planned.  Gaity is a “Theatre of Varieties!  Fine Family Entertainments comprising Musical, Dramatical, Rhetorical, Terpsichorian, Vaudevillian and Burlesquian attractions under the personal direction of Miss Persephone Gallindo.”

Gulliver is all tied down and visitors can join the villagers in climbing on top of him at this InWorldz sim.

Tour 2 of the MOOC required registering on another Grid, Inworldz.  Due to time zone issues I had to make the trip alone but the avis at the Inworldz entry point were friendly and helpful.  Someone gave me the address of the Gulliver’s Travel Sim, as well as some spots where I could “de-ruth”.  The Gulliver’s Travel sim is a great spot for anyone reading the work.

JoKaydia offers immediate help for newcomers into the Grid.

Tour 3 was again on another grid, Jokaydia.  This is a nicely planned Grid and though I had to visit alone due to timezone and physical world requirements, the guide left notecards with landmarks.  Synchronous time is great, but when schedules make it impossible it is nice to have strategies to catch people up.

Playing with a pile of gold in an old Roman Building.

On Thursday tour embers traveled in time in SL to visit Ancient History sites.  ROMA’s multiple sims, a very large build with interactive locations.  A 30 minute visit is not sufficient to see it all.  The historic visit continued to the Acropolis sim.  Here there is typical Greek architecture and the Parthenon up on a hill, overlooking the village.  A note-card provided upon arrival gives the history of the ruins and  describes the current state and efforts to preserve.  This sim give both a historic and modern perspective.  The sims are both rated mature so visits to these sims have restrictions.  The concepts however, are worth recreating in other  locations and they are examples of using the environment for the teaching of history.

Trying to keep up with my in-world friends in my flying machine on Caledon.

Fun Friday tour  “play date” was to  the Iron Cloud high above Caledon Middlesea, and fun it was!  Tour participants had a great time with flying machines. This is a potential machinma location, once you learn to control your ship.  Avatar flying is not allowed so you have no choice but to use a ship.  The activity lends itself well to map-reading as you have to use the map and know directions to keep up with others as you zoom around the sims.

Dressed in Mayan attire at a temple at the welcome area of Mayan Island in Second Life.

Although I missed the Maya Island Tour on Saturday, I went back on my own, got my Mayan outfit for free, and looked around at this amazing build.  The Mayans won multiple awards at the VWBPE Conference, including best poster and educational machinima.  It includes quests and challenges for visitors that inform about this culture.  The University of Washington’s Certificate in Virtual Worlds Class of 2011 built the Mayan Island experience.

The PTSD sim has participants walk through a mall as “visions” pop up at certain times explaining how and why a trip to a mall can be difficult for individuals suffering from PTSD.

The last tour of this MOOC week was  to the T2 PTSD Experience to see the tiered simulation as well as visit the area of the upcoming May stream of the Federal Consortium of Virtual Worlds.  Although I had read about this use of Virtual Environments, it was enlightening to actually participate.  This was a serious sim to visit and demonstrated that use of the environment.  The visit required several uniform changes and included an anxiety HUD.  The sim builders do recommend physical word counseling from a professional to those suffering from PTSD, but the sim is a potential supplement of that counseling as well as providing an understanding of the issue, for family and friends.

The MOOC Tour provided a variety and offered additional landmarks for those wishing to investigate more.  You can view additional pictures on the MOOC Tour Flkr, or better yet visit on your own.   The VWBPE MOOC site on P2P has more reflections, ideas, and links for more educational sites.

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EDUmachinima Fest Expands Categories for 2012

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The Internet is changing the world of journalism, publishing, the music industry, education, storytelling and moviemaking.  Video capture and editing tools provide an opportunity for anyone to create, entertain and inform using video and audio.  Machinima, originally used to capture … Continue reading