Constructivist Learning, Virtual Worlds and Future Work Skills

Teachers know that differentiating instruction is most effective and that the more involved in the learning a student is, the more that student will learn.  Thus knowledge/concept retention from lecture is significantly less than from group discussion and actual practice by doing.  As educators we also know that when an individual “teaches” or provides instruction to another they learn it better themselves.  Using gaming in a constructivist teaching environment has merit. The theory of constructivist learning comes from the philosophy that people can understand only what they have personally constructed.  The nature of constructivism:

  • is interdisciplinary with the emphasis on the learner rather than the teacher
  • requires that the learner interacts with the environment and gains understanding
  • ensures the student making meaningful connections
  • requires problem solving
  • requires personal involvement
  • is based on the application of concepts to be learned

Constructivist teachers structure learning experiences that foster the creation of meaning,  building lessons around big ideas to foster learning.  Virtual worlds used in a way that students can build, collaborate, solve problems, and teach others certainly are aligned with the tenets of constructivist teaching.

According to Gartner information, the  World of Work in 10 Years will require a similar set of skills:

  • Work Swarms -problem solving with less structured  situations
  • Weak links – work with people you don’t know or barely know
  • Working With the Collective informal groups of people, outside the direct control of the organization
  • Spontaneous Work new opportunities and creating new designs and models.
  • Simulation and Experimentation active engagement with simulated environments
  • Hyperconnectedness – existing within networks of networks, unable to completely control any of them.
  • Virtual workplace – meetings occurring across time zones and organizations  increasingly happen 24 / 7

The alignment between  constructivist learning and skills for the future make teaching in a virtual world an obvious option.

Virtual Worlds Provide Opportunity to Participate in Global Events

On December 10, the anniversary of John Lennon’s death, an event was held in his memory.  This particular event took place in the virtual world at the Second Life Imagine Peace Tower and attended by an international group of avatars.  Chat reflected languages from around the globe both in the language used and in the content.  Despite the fact that the event was held in the evening SL time, people from  the Americas, Europe and Asia attended.  No airfare, no hotel stay – we all teleported onto the sim – sat and watched as the lights of the Peace tower went on, listened to the beautiful music, chatted with our global neighbors and then danced for peace.

The Second Life Imagine Peace Tower has a daily lighting schedule – 15 minutes after SL Sundown each day – so if you cannot get to the real one in Iceland, consider a visit on SL.  There is a short machinima depicting the event this past week posted on Metacafe.

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Gartner Hype Wave

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Always good to triangulate your data – 1.  The Gartner  Hype Cycle/Wave indicates that “Virtual Assistants & Public Virtual Worlds are nearly through the Trough of Disillusionment, about to enter mainstream in 5-10 years” 2.  Recent Grant activity encouraging the use … Continue reading

Virtual Literature Circles

Facilitating a literature circle takes skill and even the most practiced practitioners sometimes have challenges in encouraging the reticent to speak up.  In her article “The Virtual Circle” Stacy Kitsis describes how she used blogging to support student participation and thoughtful reflection. This English teacher describes a number of positive observations including increases in engagement and interaction, completion of homework, and active reading.  Ms. Kitsis described how the more reticent students chose to use pseudonyms for their blogs and were ‘not shy’ with their entries.

The success described could be taken a step further by conducting the literature circles in an immersive environment.  Positive aspects achieved in blogging could be even more enhanced as students use their avatars to reflect and discuss the selected literature.  The discussions could take place in voice or in text, the latter offers an archival benefit.

Evidence vs Adult Intervention

Remember the clubhouse in the woods you built with your friends.  It was your clubhouse.  You and your friends thought of it, planned it, gathered materials, constructed it, fought about it, fought in it, plotted in it, pretended to be super-heros or knights in it, and then probably tore it down because it seemed like a good idea and it was yours to tear down.  Remember the playhouse that the little girl down the street had.  Her father built it for her.  It was a beauty; A door with hinges and a door knob, heart-shaped shutters, flower-boxes, shingles, matching curtains and furnishings.  She had a birthday party and everyone got to go into it but you couldn’t “mess it up”. Nobody really played there much, it collected spiderwebs.  It sat forever – a monument to adult intervention.

As I listened to the ISTE Speaker Series on SL Tuesday night, Knowclue’s message was most profound.  She said she is a stickler on students building and making their own environment in SL Teen Grid and now on Reaction Grid where she provides instruction.  I sat in the audience and asked “what evidence do you have of student achievement?”  My thoughts were focused on what so many educators are thinking about:  test scores, numbers, Adequate Yearly Progress, achievement data, standards.  Of course these are important quantifiable data points and so is the remarkable build that her students created.

A student build in a virtual world - minimal adult intervention.

The evidence is that children built a community based on a unit of study.  The student Build required the use of communication, collaboration and problem solving (those 21st Century Skills).  It required the use of mathematics and integration of an artistic sensibility.  The students had to read/research and take notes, write, and compute.  Knowclue has a clue and she also has evidence.  The student product is the evidence.  The students will be tested in the standards at the end of the year and those scores too will be reviewed – together they form the picture of evidence.  My hunch is the students who build will demonstrate more learning gains than the students who have it built for them,  look to the evidence.

A Metaphor for Teaching Those We Don’t Understand

As I attempted to help a newcomer to SL and kept getting the response “I don’t see that.”  “Not on my screen”.  “Not there” “Don’t have that”, it hit me that teachers who are well-meaning but unprepared reach a level of frustration because their students “Don’t see that”.

The issue here was that I was using the OLD viewer, the viewer I am comfortable with and the newcomer was using the NEW viewer, the viewer available to newcomers to SL.  I knew what this new av needed to do and gave very specific instructions. However, the newcomer, trying to follow every step, became increasingly frustrated at being given directions for a view she did not have.  Then I became frustrated and the result was a complete lack of progress until I re-logged with the new viewer and figured out where the buttons were and how to find the functions I had been describing.  It did take some time, I was out of my comfort level and went back to my old viewer immediately following the “lesson”.  I never did find the “stop all animations”.

When a teacher is trying to teach students with a different view on life, a different culture, a different language background, a different perspective, a different comfort level – the same thing happens.  The student gets frustrated and the teacher gets frustrated resulting in lack of progress.  The solution is that the teacher acquires the necessary knowledge and skill set to be able to help the students being taught.  A teacher needs to see what the student sees, even if it is a little uncomfortable at first, in order to effectively support learning.

Advisory Panel to Offer Obama Ideas for Advancing STEM Education

Advisory Panel to Offer Obama Ideas for Advancing STEM Education.

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Machinima in Education

Creating films for learning is not new in K-12 education nor has the strategy  been limited to magnet programs or exclusive schools that offer high-level technology classes and/or broadcasting.  Teachers have used filmmaking  as a way to help students learn … Continue reading

Social Learning in Immersive Environments

Much is discussed on the topic of Social Networking and the potential use of this technology in education.   Research indicates that individuals benefit from a social approach to learning.  L. Rendell et al. states that “Social learning (learning through observation or interactionwith other individuals) is widespread in nature and is centralto the remarkable success of humanity…” .  Immersive environments have gained acceptance in post-secondary education for the past several  years. VLearning: Is The Future Of Online Education A 3D Virtual Classroom? describes several studies that determined a positive correlation between the increased interaction among classmates and instructors in virtual classrooms and involvement in the course work and comprehension of material.  It states, “… this to be particularly true for students who have a difficult time engaging in face-to-face discussions, but who will ask questions freely and contribute to live debates in a virtual classroom.”

In their book The New Social Learning Bingham and Connor devote a chapter to the topic of social learning in immersive environments, describing the successful uses in multiple corporate training programs.  Social learning involves interaction, engagement and mutual exchange and benefit to participants.

The research on the  successful use of immersive environments in professional development and post-secondary education are certainly reason to consider exploring these strategies in the K-12 sector.

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The Value of Play

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Play connects us to others, fosters creativity, helps with social skills, motivates and increases cognitive growth, according to Vygotsky’s research on play.    We like to play and we learn from playing, so playing in a virtual setting seems to be logical enhancement … Continue reading