Virtual Worlds Provide Opportunity to Participate in Global Events

On December 10, the anniversary of John Lennon’s death, an event was held in his memory.  This particular event took place in the virtual world at the Second Life Imagine Peace Tower and attended by an international group of avatars.  Chat reflected languages from around the globe both in the language used and in the content.  Despite the fact that the event was held in the evening SL time, people from  the Americas, Europe and Asia attended.  No airfare, no hotel stay – we all teleported onto the sim – sat and watched as the lights of the Peace tower went on, listened to the beautiful music, chatted with our global neighbors and then danced for peace.

The Second Life Imagine Peace Tower has a daily lighting schedule – 15 minutes after SL Sundown each day – so if you cannot get to the real one in Iceland, consider a visit on SL.  There is a short machinima depicting the event this past week posted on Metacafe.

Virtual Visuals add to Authentic Engagement

The difference between participating in a cyber educational event via a webinar and one via a virtual world  is dramatic.  When I first started to explore the use of virtual worlds to determine potential use in education I asked, “why not just use an online meeting software package? A webinar allows voice, is in real-time, allows sharing and collaborating, includes chat and sidebar conversations as well as the benefits of not having to waste time in travel and logistics of a F-t-F event”.  The use of an avatar and mechanics of having to find the right outfit for her to wear, to have her transport, walk and sit in a virtual auditorium seemed a little silly.

Avatars attending a building Class at NCI on SL. Snoopy was a classmate.

Having participated in both types of events I can now say that, for me, the Virtual World experience is much more connected.  Even a ‘talking head’ presentation with a Powerpoint is more active in the 3D virtual world than participating in a 2D webinar.  I have observed that in a 3D environment the audience seems more likely to ask questions and provide commentary which adds to the information and addresses adult learning principles.  The chat texts I have saved from regular ISTE sessions are much longer and more interesting than the ones I have from Elluminate and Meeting-Place sessions I have attended.  They are also less formal, more natural.

When I attend a “flat” webinar I have a tendency to multi-task, to have the webinar on in the background while I do some other work at my desk.  Conversely, when sitting in an audience of avatars there is a feeling of presence.  I look around and see who else is there, I may chat with someone I know, introduce myself to someone I don’t know and contribute to the conversation in local chat for everyone’s benefit or chat privately on the issues being discussed.  I rarely do other work and concentrate on the topic at hand.   I am more engaged.

Virtual events that incorporate instructional strategies such as grouping participants, taking “field trips”, and interacting with content in the environment are even more engaging and push participants to participate.

A class getting ready to go on a field trip

The use of the virtual world medium is still evolving and it seems the majority of decision makers have yet to be convinced of potential educational merits.   I was not convinced until I had mastered some basic avatar communication and mobility skills and had participated several times in sessions that were of particular interest with skilled presenters.  I have paid more attention to the cartoons in virtual worlds than to an unattached voice and a whiteboard on my computer desktop.

Virtual Worlds Via the iPhone

Movement controls inworld on an iPhone

Accessing virtual worlds via the iPhone with Pocketmetaverse is possible but there are limitations. Yes, I do have the new iPhone 4 and yes I have downloaded an array of apps to test out my new toy. I have found that I can enter the virtual worlds of both Second Life and Reaction Grid, chat locally and in IM mode, teleport and be teleported, see what friends are online and view profiles, search for people and places, look through inventory, listen to media and even move my avatar, no flying.

the inworld view on an iPhone

The experience is somewhat outer-body, however. On the iPhone you cannot see the action, you cannot even see your avatar beyond a yellow dot among the green dots. A friend told me I was like a zombie, there but not there, not knowing when I was bumped and not being able to interact beyond chat. This access relegates the experience to a web social networking one.

The application is available on the iPad, I have not seen that one in action. If it is possible to view the visuals in the 3D worlds there could be some educational potential to interact in and to consume the virtual world, without that view the virtual world becomes a flat one.