Architecture for the Virtual Environment

When people build in the virtual environment they create structures that resemble ones in the real world.  Buildings, offices, houses, castles and classrooms have standard walls, doors, windows, and furnishings that replicate the real world.  Perhaps it is because building what we are familiar with provides a frame of reference and feeling of comfort. In her blog,  Avril Korman refers to Virtual World architecture as virtuatecture and discusses this desire for a home that looks familiar.

Virtual world “physics”, almost limitless creative possibilities, and avatar abilities suggest a more innovative architectural approach.  Accommodating avatars who transport or fly in for a meeting requires a space that can be easily accessed with wide doorways, minimal walls or open rooftops.  You can still have the familiarity of RL spaces with the added benefit of virtuatecture to accommodate the unique qualities and possibilities of the virtual setting.

The rooftops at CLIVE in Second Life allow for easy access.

The buildings at CLIVE (Center for Learning in Virtual Environments) are generally standard looking buildings, with the exception of large openings in the rooftops for avatars to be able to fly in and exit easily.

The iSchool classroom on Mellanium in Reaction Grid

The iSchool classroom on Reaction Grid is an open air classroom, easy to access via either a teleport or flying in, yet the space is somewhat traditional with the students desks in rows facing the instructor station and presentation area.

These two spaces illustrate the best of both worlds.

A wide ramp helps avatars to make their way into Gridizens market on Reaction Grid.

Rails keep an avatar from falling off a steep ramp.

Another feature to keep in mind is the ground  (stairs/ramp) access to a facility.  In real life we typically have stairs with a narrow ramp for wheelchair use.  In a virtual setting avatars generally do better with wide ramps or rails with narrower ramps so they don’t fall off.

XSS Bucky Fuller on Mellanium in Reaction Grid and Museum of the Globe are two builds that take full advantage of the attributes of virtual environments.  This virtuatecture looks unlike what we would encounter in the real world yet it works effectively in the virtual setting with large attractive spaces that can be reached via teleport and used in a variety of ways.

XSS Bucky Fuller in Reaction Grid

Museum of the Globe on Second Life

Teen Grid Gone. What’s next in Virtual Worlds for Teen Students?

The recent announcement of the discontinuing of the Teen Grid on Second Life and allowing 16 and 17 year olds to register on the Second Life Main grid has sparked much conversation regarding digital responsibility and safety on the Internet and Virtual Worlds.  In conversations with colleagues, educators using the Teen Grid, Second Life residents and students I have some thoughts about what could and maybe should happen.

Operating a secure closed grid was a complicated venture and educational organizations were not exactly flocking to take advantage, for several reasons.  Costly fingerprinting and background checks for people who already have fingerprints and background checks, a reputation for adult content (despite the security and separate grid), and a general lack of knowledge and understanding of VW among educators were all barriers to taking advantage of the the Teen Grid.

One possibility now is for companies who are developing on Opensim or who have already developed Virtual Worlds with a more educational/student focus could fill the void.  Reaction Grid and Kaneva are both viable possibilities.  A safe environment designed for students under the age of 18 where student participation is monitored.  Supervision is key, one educator told me that even on the Teen Grid students figured out how to smuggle in or create inappropriate content (just as they do in the real world).

The second possibility is to use the Main grid on second Life, not a possibility for my district.  Certainly individuals under the age of 18 will now be allowed to register but a school district will not likely be convinced that the SL main grid environment is safe for students and there would be no liability issues.  Students I have talked to about this tell me that “it is boring” and they would rather play World of Warcraft with a pre-defined objective, points and great graphics and action.  Sims devoted to this type of activity may indeed draw some gamer youth, but not for educational purposes.

An electronic border is used to prevent an avatar from entering a restricted area.

If an educational institution does decide to go this route they could develop filters and restrictions to keep students in appropriate locations and to keep intruders out.  Filters would need to be in place to prevent particular activity and content, possible but complicated.

It is a complex issue,  one widely publicized, inappropriate event involving an underage person could set the entire focus of using these environments for purposes of education into a tailspin, not to mention what it could do to the student.  Educators who are interested in and involved with using the virtual environment for education are clearly innovators and are working for the benefit of children.  In their enthusiasm they must not forget safety and security of the students they teach and should ensure the teaching of digital responsibility to their students.

Spatial Training in a Virtual World May Improve STEM Skills

Studies over the past 50 years indicate a significant, positive correlation between spatial thinking and STEM disciplines.  Project Talent is one of those studies to support spatial training among our students.  Findings indicate that thinking with images plays a central role in scientific creativity and communication.

Determining a path on Core1 in Reaction Grid

Participating in a virtual world incorporates spatial thinking on a variety of levels.  As consumers, participants in a virtual world deal with location, shapes,  object’s relationship to each other and verbal descriptions such as near, far, next to, on, and under.  In order to traverse the digital terrain they need to be able to move and to communicate spatial concepts.

On a more complex level participants may rearrange furniture, complete puzzles, move objects, and use maps, all contributing to spatial thinking.

Using a map to locate an event on Second Life

In a virtual world workshop

As producers in the virtual environment, participants build and script.  Building requires assembly, measurment, visualizing 3D models and reproducing them or creating new ones.  Producers can build real or imagined structures, vehicles, objects and clothing.

Virtual worlds could, used effectively, provide formal and informal learning models for STEM learning environments.  With the recent announcement of Race To The Top Winners, significant funding is allocated towards the STEM disciplines school districts may have an opportunity to expand and research this promising environment.

21st Century Teacher Preparation Using VW

Prospective and veteran teachers have an opportunity to participate in a teacher preparation/training model using the virtual world of Second Life at West Virginia University.  The program at West Virginia University has found it to be particularly useful for math and physics training, an area of concern for schools across the US.

Universities in general seem to have explored VW technology more readily than the K-12 sector, perhaps the safety/security/liability concerns have something to do with it.  Their incoming students are over 18, certainly more tech-savvy than their predecessors, and professors are quickly becoming more digitally literate to support the student population they serve.  It seems that a pre-requisite for attending college today is a computer.  How this translates to the more cautious K-12 sector is still up to policy makers.  At the very least, the new teaching force will have a digital comfort and will use the digital environment to enhance their own content knowledge via learning strategies that seem to translate theory into application effectively.   The VW teacher preparation can also provide opportunities to learn teaching strategies that do not require digital methods.   Role playing in a “traditional classroom setting” can take place more frequently and without disrupting learning in an actual classroom.  Prospective teachers can pre-practice with avatars before actually practicing in an actual classroom with real children, thus honing skills and building confidence.

Change is not easy. Although K-12  teachers are currently using VW with their students for standards-based learning and 21st Century skill acquisition, the numbers are comparatively low.   Perhaps new teachers coming out of universities that use the technologies will help us to make some changes in the K-12 sector to update and benefit teaching and learning.

Beyond Powerpoint: 2D to 3D in Virtual Worlds

In an in-world presentation, Lesley Scopes aka Light Sequent presented ‘Learning Archetypes as tools of Cybergogy: A structure for eTeaching in Second Life to VWBPE 2010.  The presentation was worth watching  for the information that was presented, but of particular interest was the presentation method.  Lesley used 3D world tools to present rather than bringing the more frequently used 2D tool (PowerPoint) into the 3D world.  This made the presentation more engaging than presentations I typically attend.   The 3D models brought a unique physicality to the presentation that served to interest the audience.

A 3D representation is used to make a point

The presentation took advantage of tools not available in a 2D platform and perhaps demonstrates the evolution of 2D to 3D much like the evolution of overheads to PowerPoint was a few years ago.  Using the tools available in virtual worlds requires that the presenter have some skills in the area of building.  Light Sequent explained that the 3D items could contain scripts for additional interaction between audience and information 3D graphic. At the very least the presenter should be able to place the correct 3D object in front of the audience at the appropriate time but the actual building of the objects could be built by someone adept at building.

I look forward to using this method of presentation in the future, though I’ll need to label objects carefully so I don’t accidentally place a shoe or a silly gadget in front of my audience.

Gallery

The Value of Play

This gallery contains 4 photos.

Play connects us to others, fosters creativity, helps with social skills, motivates and increases cognitive growth, according to Vygotsky’s research on play.    We like to play and we learn from playing, so playing in a virtual setting seems to be logical enhancement … Continue reading

What’s the distinction between Protection from and Prevention of the Net?

The topic of safety on the Internet and protecting children from the perils of the Internet, as well as protecting organizations from possible lawsuits, have been coming up more and more frequently. A few years ago I would encounter the “ACCESS DENIED” screen not more than once every couple of months.  I would even have participants in a training purposely type in a URL that would produce that same screen, to demonstrate the effectiveness of the system keeping children secure and I would also report a site for needed blocking, if I stumbled upon something that was clearly inappropriate.   When encountering ‘the screen‘, I would continue with my work  and possibly check the source I was looking for after hours from my home computer.

Today I encounter the “ACCESS DENIED” screen several times a day and my colleagues report a similar experience.  The firewall is becoming a barrier to research, learning, collaboration and  innovation.  Now I contact the appropriate department requesting adjustment of the site I am trying to get to and  inevitably get the answer that “there is nothing that we can do – the School Board will not allow this site as it is classified as______”.  Are there more inappropriate sites than there used to be?  Are we blocking more than we used to?  Are we screening effectively?  Are we effectively teaching the appropriate use of the Internet?  Has the firewall become a replacement for teacher monitoring and supervision?  Is there a difference between social networking and professional networking?  How are social networking and social bookmarking the same/different?

The advent of social networking and virtual worlds used by the working world have caused me to ponder these questions and push back a little at our well-meaning and disciplined “Internet Police”.  I wonder if the fear of what students MAY encounter has caused us to prevent encounters that could be useful and educational.  Can social networking sites and working in virtual worlds positively impact collaboration and learning?
A government site, http://www.onguardonline.gov/, provides information for parents to know what to look for and to discuss with children regarding safety on the Internet, including social networking and virtual worlds.  Could this be curriculum material for educators to use?   In an ISTE 2010 address Mario Armstrong referred  to school districts blocking of the Internet as the  Locked Net Monster.  Check out the learning today blog for some ideas on teaching digital safety in a k-12 school setting.

I am not suggesting we unlock the firewall to all that is available, just a more thoughtful approach to what could be useful.  An approach that includes academic review, intellectual curiosity and alignment with 21st century skills.  The approach would require diligent supervision by teachers and appropriate preparation for use of the tool that has become ubiquitous, except in the classroom.  In the meantime I’ll do like the kids – use my smartphone, call a friend or wait until I get home to look it up.

 

From Virtual to Real- Second Life Community Convention Aug 13-15, 2010

Great to see that education and work with non-profits included in this real convention about the virtual world.  There are simultaneous RL and in-world meetings as well as great keynote speakers and SL musicians performing live – in RL.  I am hoping to be able to see recordings since Boston is not on my travel list this year.

Teaching Math in The Virtual World

Mathematics may be one of the most obvious ways to use a virtual world for teaching and learning, particularly when students are in the building capacity.  Students can practice applying   mathematical concepts, while being creative and having fun.  Geometry comes alive as an avatar creates and moves 3D shapes around to construct a real or imagined structure, graphical representations are concrete rather than theoretical.

A geodesic structure in SL

A bridge in Reaction Grid

The tools in the virtual world are simple enough that even elementary school children can use them.   Learning to use these tools may even provide some preliminary knowledge and skills for future use of  more complex engineering CAD tools. Once the students create the shapes (which takes seconds) the 3D polygons can be moved about, enlarged or reduced in size, stacked, linked, rotated, twisted, tapered, even suspended in the air at the click of a mouse.  Students can adjust shapes and angles to fit ‘building blocks’ more precisely, they have the use of coordinates and measuring tools to support their building and learning.  The most important part is the process, not the final product, though the final product may contribute to discussion regarding the feasibility of the structures in real  life.  The process of building and solving the problems of fitting virtual shapes together to construct a planned structure is what makes students think and apply the mathematical concepts.

'Building' a block

Adjusting dimensions of the cube.

Rotating the adjusted cube.

Here an avatar creates a cube and then transforms it to a thinner taller rectangular shape, then rotates it to get it in the correct position.

The syllabus of an educational technology class at Boise State is an example of prospective teachers being provided an opportunity to learn  the skills necessary to use this medium for future instruction in K-12 classrooms.  There are multiple examples of K-12 teachers providing ‘building’ opportunities on the SL Teen Grid and on Reaction Grid  to their students. As these students apply mathematical concepts and address required standards they also practice some 21st Century skills such as innovation, collaboration and problem solving.