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2013: Engage For Change

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“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.” Charles Darwin Change is inevitable and the new year brings the mindset and … Continue reading

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A Virtual World Educator Badge

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Badges are a hot topic in education these days.    Edutopia has a list of badges you can self-select or apply for,  Mozilla’s Open Badge Project provides an infrastructure (still in Beta), including code, for the designing, earning and issuing of … Continue reading

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A Connected Educators Hour Inworld

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In celebration of Connected Educator’s Month, SIGVE is hosting a Connected hour with some of the most innovative educators around.  On August 21 at 9PM EST a tour covering 6 virtual destinations will begin at SIGVE headquarters on Second Life. … Continue reading

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ISTE SIGVE 2012 – Post Conference Momentum or Business as Usual

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Large international conferences always create a buzz, feeling of excitement and lots of talk about “where do we go from here?”  Often it dissipates over the following weeks, not with ISTE’s SIGVE. The ISTE  SIGVE  2012 Playground at the annual … Continue reading

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ISTE SIGVE EDuMachinima Fest …and the Winners are

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On June 26th the SIGVE EDuMachinima Fest was held in the San Diego Convention Center as well as in Second lIfe at the new SIGVE Drive In Movie Theatre.  Attendees watched all entries and heard the names of the winners. … Continue reading

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The Grid Report – Quirky Bits From The Metaverse

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Hypergridding is possible between most public grids. Of course there are those private grids, kind of like gated communities. Sometimes you look the same when you arrive and sometimes you get a little mutated. ………………………………………………………………………….. There is something of a … Continue reading

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ISTE 2012, SIGVE, Machinima and More

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The ISTE 2012 Conference in San Diego is about to start and  SIGVE, along with all the other SIGs (special interest groups) are gearing up to interact, share and possibly join forces on behalf of teaching and learning.  An annual physical … Continue reading

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Machinima as a Teaching and Learning Tool

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Teachers are generally a creative and resourceful bunch, and though we do make use of commercially produced materials, we often customize them for our students.   Unusual, humorous, poignant and the relevant materials (pictures, artifacts, movies, stories) help us to … Continue reading

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Develop an Alternate Reality Game or Make Machinima

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The VWBPE MOOC  (Massive Open Online Course) has spawned some OOCs.  The first one is an Open Online Course on developing Alternative Reality Games (ARGs) and the second is on creating  Machinima.  Again,  you may choose to participate actively or perhaps … Continue reading

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Using Google Hangout for Coaching in an Immersive Environment

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The Google Hangout screen on the right includes the screens of 9 colleagues, each of which can be viewed with a click. The screen on the left shows me in a game moving about and getting instructions from more experienced participants. … Continue reading