EduMachinima Fest for Teachers and Students

Educators attend Machinima previews in an immersive environment.

The annual SIGVE EduMachinima Fest is unique in that it is for both students and teachers.  Those who enter their work will have the opportunity to create and share their manipulation of images, sounds, music and words effectively to convey a message as it relates to the theme this year, Fiero, or to any of the categories listed on the SIGVE EduMachinima application.

Developing a machinima product is one way to demonstrate skills in media design, self-expression, critical thinking, collaboration, and knowledge of multiple academic subjects.  The skills are clearly aligned to Common Core standards and our digitally connected culture.  Machinima entries should be submitted  to bit.ly/machinima13 by June 7, 2013 at midnight PT.  The Fest will take place at the 2013 ISTE Conference in San Antonio and winners will be announced at that time.

The Categories for Machinima entries in both student and Teacher categories are:

Timed

  • 60 Seconds and Gone (Educational Ice Breaker)
  • 60 Second Work of Art
  • 3 minute How-To? Instructional
  • 60 Second – 3 minute Fiero (Show Us Your Fiero!)

No Time Limit

  • Digital Storytelling
  • Digital Sandbox/Building
  • Narrated Gameplay
  • Language Learning
  • Science Show
  • Mixed Media (at least 50% of submission is Machinima)

In addition to awards for those categories, there will be a People’s Choice Awards.

A panel of community judges will give awards for:

  • Best Sound
  • Best Special Effects
  • Best Editing
  • Best Machinimatography
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A Virtual World Educator Badge

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Badges are a hot topic in education these days.    Edutopia has a list of badges you can self-select or apply for,  Mozilla’s Open Badge Project provides an infrastructure (still in Beta), including code, for the designing, earning and issuing of … Continue reading

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Effective Online Teaching Requires Skill – Take the Gloves off

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Ironically, while Common Core is causing a shift in pedagogy in traditional face-to-face classrooms, online classrooms are proliferating with the previously used pedagogy. The Common Core movement has veteran teachers rethinking and changing the way they teach. It is not … Continue reading

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The Grid Report – Quirky Bits From The Metaverse

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Hypergridding is possible between most public grids. Of course there are those private grids, kind of like gated communities. Sometimes you look the same when you arrive and sometimes you get a little mutated. ………………………………………………………………………….. There is something of a … Continue reading

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Firewall to Learning or Shield of Liabilitly

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The Internet is vast, diverse, and can be dangerous just like our physical world.  Helping our youth by imparting information regarding the world and how to deal with it goes back to the beginning of time, I am sure that … Continue reading

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Develop an Alternate Reality Game or Make Machinima

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The VWBPE MOOC  (Massive Open Online Course) has spawned some OOCs.  The first one is an Open Online Course on developing Alternative Reality Games (ARGs) and the second is on creating  Machinima.  Again,  you may choose to participate actively or perhaps … Continue reading

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Online Teaching and Learning: From Independent Study to Immersive Collaboration

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I come across an article several times a week that describes a K-12 district or a state’s efforts for offering the opportunity  for students to “learn online”.  Higher education has been involved with online/distance learning for a longer period of … Continue reading

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WoW in Education: A MOOC Adventure

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The VWBPE MOOC took me into WoW last week.  It was a bit of a learning curve, but  my Virtual World (SL, RG, Opensim) experience did give me some frame of reference, particularly with basic movement and communication skills.   … Continue reading

movienight_001

Teachers Tackle Machinima: A Week in The Life of the VWBPE MOOC

Teachers attend Machinima Monday at the Montmarte Theatre in Second LIfe.

The second week of the 4-week VWBPE Games and Education Tour MOOC had a Machinima focus.  What fun to watch and participate with fellow educators as they crammed an incredible amount of energy, curiosity, intellect, humor and talent into developing machinima to help us all learn to do it better and to help our students with machinima as a learning strategy.  The word that kept cropping up was FUN…and fun it was, sometimes funNY.

The week started with a Second Life Machinima Monday meeting with non-educators, an introduction to some machinima created by artists using this medium to relay emotions and ideas.  There was much discussion on technical issues…aspect ratio, capture tools, in world camera devices, editing software, special effects, space navigators to name a few.  Always a benefit to get a different perspective.  Our Hostess, the gracious and talented Chantal Harvey facilitated the conversation and welcomed teachers to join the digital artisan group.

Discussing a possible script with an alien avatar – the alien ended up in the movie Sand Surf Saloon.

The remainder of the week consisted of working groups, and some individual work on machinima with the of using the medium for teaching and learning.  The MOOC participants were all comfortable in virtual environments and some, though not all,  had significant comfort with creating machinima.  The week was an opportunity for educators to work together on a machinima project and reflect on the potential use with students and in delivery of instruction.  K-12 and higher education educators worked side-by-side, incorporating strategies, taking on a variety of roles (script development, actor, director, machinimatographer, builder, costume designer, sound editor, video editor, stunt actor, special effects editor), and collaborating to complete a project in less than 1 week.

Attendees enjoy teacher created machinima at the Gaity Theatre on Second Life.

The exercise served to help us understand what we can expect of your students and what skills our students will need and will develop as they participate in this kind of learning activity.   The culminating activity was a Premier held at the Gaity Theatre on Caledon in Second Life, a tour destination from week 1 of the MOOC.

As the ISTE Conference this summer draws near, this talented group of machinima educators will continue to polish off their work and encourage colleagues and students to submit their digital creations to the ISTE EDUmachinma Fest.  No doubt we will have entries form the growing number of virtual worlds and from a growing number of participants.

The VWBPE Machinima developed last week:

Sand Surf Saloon; Cowboys and Aliens
http://staff.tamucc.edu/jdoan/MOOC/Cowboys and Aliens.mp4

Learning is unveiling

VWBPE 2012 Volunteer Appreciation

SIGVE Machinima Promo

Mosel SL machinima

They Came for the Cavorite
http://www.youtube.com/watch?v=jzj6oDfq8T0

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Take a Photo, Capture an Idea in the Virtual World

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We all take photographs but few of us know how to take the photograph that causes people to stare.   A weekly gathering provides virtual world artists, interested individuals, and  the curious  an opportunity to hone the skills of image/idea … Continue reading