Research

A Developmental Lens for Designing Virtual Worlds for Children and Youth
A Typology of Virtual Worlds: Historical Overview and Future Directions
Avatars as lifelike representations and effective marketing tools
Can Avatars Change the Way We Think and Act?
Case Study
Chemistry In Second Life
Children on Virtual Worlds - ENISA
Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators
Digital Games in Education:  The Design of Games-Based Learning Environments
Q&A:  A Real Study of Virtual Worlds – WSJ
Eat Your Vegetables and Do Your Homework: A Design Based Investigation of Enjoyment and Meaning in Learning
Education and Research
Fostering Motivation, Learning, and Transfer in Multi-User Virtual Environments
Game Based Learning
Healthcare and Virtual Worlds
Journal of Virtual Worlds Research
Learning in a Virtual World:  Experience With Using Second Life for Medical Education
Learning in The Wild of A Virtual World – A Dissertation Study
NASA eEducation Roadmap:  Research Challenges in the Design of Persistent Immersive Synthetic Environments for Education & Training
Peer Interactions and Artistic Development – a paper about the importance of collaboration
Playing Action Video Games May Help People Make Quicker Decisions
Research Shows Avatars Can Negatively Affect Users
Virtual Food Causes Stress in Patients Affected by Eating Disorders
Virtual Reality Training for Health-Care Professionals
Virtual Schools and 21st Century Skills – N. American Council for Online Learning
VR Learning: Potential and Challenges for the use of 3D Environments in Education and Training
Why Virtual Worlds Can Matter
WoW in Schools Wiki

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