Machinima as a Teaching and Learning Tool

Teachers are generally a creative and resourceful bunch, and though we do make use of commercially produced materials, we often customize them for our students.   Unusual, humorous, poignant and the relevant materials (pictures, artifacts, movies, stories) help us to introduce a topic, define processes and content, and trigger creative thought.  Machinima is a tool/process that teachers can use for each of these, and it is inexpensive and relatively easy.

Machinima is a way of making animated movies with nothing more than a computer and screen capture software and “filmed” either in a virtual world or Video Game. The “movie” can be used “as is” without any editing or embellished with sound, music, special effects, text, and editing.

Considering the components of a typical lesson/unit plan, either teaching a process or introducing new content, machinima could be incorporated to bring interest, help explain, and just get attention in a way that today’s students are used to.

  • Lesson/Unit Introduction:  A short clip  introducing a topic in any subject area is possible with a machinima.  Virtual worlds allow for scenes and actions that would be impossible to recreate in the physical world.  As you look over your lesson plans the introductions used to introduce concepts on history, science, math, and literature will trigger ideas of making a machinima to make that  introduction more interesting, relevant and memorable.  Using a video game to make that introduction is certain to catch student attention, you can open a free introductory account in most games  to use for machinima and virtual world registrations are free to join.
  • Lesson Objectives:  When you give students objectives for a lesson or unit it is typically in words, written and spoken.  How about having an avatar tie the objectives as they go through some motions or appear in a setting to bring attention to the highlights?  Perhaps supplying the objectives in an animated fashion will support students in successful learning.
  • Lesson/Unit Materials:  As your machinima library grows, movies will be included in lesson/unit materials and can be shared with colleagues.
  • Unit Procedures:  Teaching requires the use of multiple procedures to ensure learning,  those that involve student interaction and collaboration have proven effective.  Student created machinima is a potentially effective addition to the more traditional activities that you currently use.
  • Unit Assessment:  Student created machinma is a form of authentic assessment, evaluated with the use of a rubric provided to students at the start of the unit.
  • Remediation & Enrichment :  Machinima works for  both enrichment and remediation as students can work in groups and develop machinma ensuring objectives, keeping in mind that grouping students to ensure success is important.
  • Differentiating Instruction:  Developing any project in a group requires use of various skills and knowledge.  All students can contribute to a machinima as there is a variety of skills and levels involved.

As you wind down the school year and the think about how to do it better next year, consider incorporating machinima into your teaching repertoire.  You may want to register for the free Machinma course beginning on June 4 at the P2PU.org site.

WoW in Education: A MOOC Adventure

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The VWBPE MOOC took me into WoW last week.  It was a bit of a learning curve, but  my Virtual World (SL, RG, Opensim) experience did give me some frame of reference, particularly with basic movement and communication skills.   … Continue reading

Gulliver is all tied down and visitors can join the villagers in climbing on top of him at this InWorldz sim.

Whirlwind Virtual Travel via VWBPE MOOC

Tours in Second Life began at the Aether Education & Travel sim on Second LIfe – Jaguarland’s Bay Boat Welcome Center deck.

Week 1 of the VWBPE MOOC involved touring a variety of sites and grids appropriate for education at various levels.  I went to some places I had visited before and some I had never visited.  Having a guide certainly helps as the highlights are quickly pointed out making self-exploration, at a later time, easier.    Our tour guide, Aevalle Galicia, is an adept tour guide running tours across the metaverse, out of her location on Second Life, Jaguarland’s Bay Boat Welcome Center deck.

Tour participants could not resist getting on stage and performing at Caledon’s Gaity Theatre.

The first tour of the MOOC was a trip to theatre venues, Ballet Pixelle Theatre , Gaity Theatre and The Rose Theatre.  The Rose Theatre is a beautiful place to walk around, including grounds and multiple rooms for performances, visiting and dancing.  Ballet Pixelle is currently “dark” as the virtual ballet is in rehearsal for an opening on April 15.   If you have not seen a show here, it is well worth the visit.  The Gaity theatre was a fun place to visit and we all could not resist getting up on stage and performing.  I am looking forward to another visit when there is a show planned.  Gaity is a “Theatre of Varieties!  Fine Family Entertainments comprising Musical, Dramatical, Rhetorical, Terpsichorian, Vaudevillian and Burlesquian attractions under the personal direction of Miss Persephone Gallindo.”

Gulliver is all tied down and visitors can join the villagers in climbing on top of him at this InWorldz sim.

Tour 2 of the MOOC required registering on another Grid, Inworldz.  Due to time zone issues I had to make the trip alone but the avis at the Inworldz entry point were friendly and helpful.  Someone gave me the address of the Gulliver’s Travel Sim, as well as some spots where I could “de-ruth”.  The Gulliver’s Travel sim is a great spot for anyone reading the work.

JoKaydia offers immediate help for newcomers into the Grid.

Tour 3 was again on another grid, Jokaydia.  This is a nicely planned Grid and though I had to visit alone due to timezone and physical world requirements, the guide left notecards with landmarks.  Synchronous time is great, but when schedules make it impossible it is nice to have strategies to catch people up.

Playing with a pile of gold in an old Roman Building.

On Thursday tour embers traveled in time in SL to visit Ancient History sites.  ROMA’s multiple sims, a very large build with interactive locations.  A 30 minute visit is not sufficient to see it all.  The historic visit continued to the Acropolis sim.  Here there is typical Greek architecture and the Parthenon up on a hill, overlooking the village.  A note-card provided upon arrival gives the history of the ruins and  describes the current state and efforts to preserve.  This sim give both a historic and modern perspective.  The sims are both rated mature so visits to these sims have restrictions.  The concepts however, are worth recreating in other  locations and they are examples of using the environment for the teaching of history.

Trying to keep up with my in-world friends in my flying machine on Caledon.

Fun Friday tour  ”play date” was to  the Iron Cloud high above Caledon Middlesea, and fun it was!  Tour participants had a great time with flying machines. This is a potential machinma location, once you learn to control your ship.  Avatar flying is not allowed so you have no choice but to use a ship.  The activity lends itself well to map-reading as you have to use the map and know directions to keep up with others as you zoom around the sims.

Dressed in Mayan attire at a temple at the welcome area of Mayan Island in Second Life.

Although I missed the Maya Island Tour on Saturday, I went back on my own, got my Mayan outfit for free, and looked around at this amazing build.  The Mayans won multiple awards at the VWBPE Conference, including best poster and educational machinima.  It includes quests and challenges for visitors that inform about this culture.  The University of Washington’s Certificate in Virtual Worlds Class of 2011 built the Mayan Island experience.

The PTSD sim has participants walk through a mall as “visions” pop up at certain times explaining how and why a trip to a mall can be difficult for individuals suffering from PTSD.

The last tour of this MOOC week was  to the T2 PTSD Experience to see the tiered simulation as well as visit the area of the upcoming May stream of the Federal Consortium of Virtual Worlds.  Although I had read about this use of Virtual Environments, it was enlightening to actually participate.  This was a serious sim to visit and demonstrated that use of the environment.  The visit required several uniform changes and included an anxiety HUD.  The sim builders do recommend physical word counseling from a professional to those suffering from PTSD, but the sim is a potential supplement of that counseling as well as providing an understanding of the issue, for family and friends.

The MOOC Tour provided a variety and offered additional landmarks for those wishing to investigate more.  You can view additional pictures on the MOOC Tour Flkr, or better yet visit on your own.   The VWBPE MOOC site on P2P has more reflections, ideas, and links for more educational sites.

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